This is my Unity clone of first level of the Frogger arcade game, created for the Classic Game Project assignment for class MI 231 at Michigan State University.

I designed the software first as a UML class diagram in Visual Paradigm, with classes for BitmapFont, Character, GameManager, Home, LivesDisplay, MovingObject, MusicManager, NumberDisplay, Player, Racecar, SoundManager, Timer, and TurtleGroup.

I then developed the game in Unity,  programming the C# code in JetBrains Rider. This is my first game project that I've written all the code from scratch without any starter scripts. I put my code on GitHub here:

https://github.com/bobgwilson/frogger

Controls: up, down, left, right arrow keys.

Credits:

Original game design: Konami.

Unity clone development: Bob Wilson.

Sprite sheet: 125scratch, downloaded from here:
https://www.spriters-resource.com/arcade/frogger/asset/11067/

Sound effects and music:
https://classicgaming.cc/classics/frogger/sounds
https://computerarcheology.com/Arcade/Frogger/

StatusReleased
PlatformsHTML5
AuthorBob Wilson
GenreAction
Made withUnity

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