After a long career as an animator in games, feature animation, visual effects, and AR/VR, I'm expanding my skills by studying coding and game design at Michigan State University. I'm pursuing a B.S. in Computer Science with a Concentration in Multimedia and Graphics, and a B.A. in Games and Interactive Media.
A retro 2D shooter developed in Unity in CAS 117. I designed and developed the game, levels, particle effects, a cinematic, writing, and narration. I wrote C# scripts to animate and split enemies, randomize shooting, add cinematic subtitles, and more.
A 2D Platformer developed in Unity in CAS 117. I created custom levels, fixed a number of bugs, added spikes, and created C# scripts for camera movement and gravity flipping.
A 3D FPS developed in Unity in CAS 117. I created a custom level and created C# scripts.
A game development group project in CSE 335. I wrote several classes in C++ and wxWidgets, refactored teammates' code, and fixed bugs.
A 2D animation software with a music box simulator developed in C++ and wxWidgets in CSE 335. I designed the UML diagram for the music box, programmed the music box and animation software, animated the characters, and won an award for Best Movie.
Senior Cinematic Animator on God of War Ragnarok at PlayStation Studios Visual Arts. I animated faces in Maya.
Senior Cinematic Animator on Apex Legends Northstar Cinematic at Digital Domain. I animated characters and Titans in Maya.
Gameplay Animator on The Sims 4 DLC Cool Kitchen and Get Together at EA/Maxis. I animated characters in Maya and filed over 160 bugs during the playtest.
Senior Gameplay Animator on South Park: The Fractured But Whole at Ubisoft. I animated characters in Maya.
Animator on the Academy-Award winning interactive VR experience Carne y Arena at ILMxLAB. I animated people and a helicopter in Maya.
Animator on Star Wars Battle Test: A Nissan Rogue 360° VR Experience at ILMxLAB. I animated storm troopers and laser blasts in Maya.
Animator on the official Star Wars mobile app at ILMxLAB. I animated characters for AR in Maya.